“Man! That was close! So glad nothing happened to you!”
*Notices the arm*
“What the fu- IT IS SO ON!”*Smashes. With a hammer.*
Anon
Hi.
I’ve been
quietly following your work on zap for a few years now, and I have to say,
you’ve certainly come a long way since those first hundred or so issues. In
fact, every week I look at your work and I think “Yes, I can definitely
see even more skill, talent and improvement in
technique and composition than last week.” If you look back, you can
literally see how your skills as an artist have progressed. It’s quite
impressive when you think about it. Unless, of course, I am gravely mistaken
and you’ve merely been putting more time into it, in which case… this whole
comment is pointless.
That said, I
don’t think people give you much criticism here, constructive or otherwise, and
since I neither know you nor care if I somehow hurt your feelings, I am in an
excellent position to provide you with some:
You’ve had
some panels that have looked a tad off in the past, but those last two from
this week’s issue are simply horrible, compared to the rest of your work. And I
don’t mean that the artwork is bad, because it’s not. What those panels lack is
composition. One of the comic book rules of thumb is that when someone is
hitting/kicking someone, you usually have the so-called “wind-up” and
then the “follow-through,” which are, of course, the moment of the
preparation for the kick/punch and the one slightly after the actual
kick/punch, respectively. And although sometimes the “wind-up” could
be omitted, you should never show the actual kick/punch connecting since you
would get a weak-looking punch/kick and a boring fight sequence. I’m sure that
you know all this but you’ve made that mistake a couple of times, so I thought
I should point it out.
Just to
emphasize my point, imagine that Kasey’s leg was fully extended in the
second-to-last panel and that there was a bit more distance between her and
Naveed. Now wouldn’t you say that that would look much better? It just occurred
to me now, that you may have intended for that kick to look weak, but then
isn’t that a bit out of character for a character wielding a giant war hammer/sledge-hammer?
Furthermore,
in the last panel the swing looks a bit weak, or rather, nonexistent. It
actually feels like Kasey has assumed a threatening stance and not like she’s
“about to drop the hammer and dispense some indiscriminate justice,”
don’t you agree?
And speaking
of swinging a war hammer… a minor element overlooked here: it’s a giant
hammer with a handle flimsy enough to bend during a swing? Even with futuristic
materials such a thing will be counterproductive since some of the energy from
the wielder’s arms would have to go towards bending the handle, thus being lost
for any useful purposes, like say hitting something. On the other hand, an
ever-so-slight bend in the handle during the “wind-up” phase would
have been an excellent illustration of a natural optical illusion (related to
observing spinning objects, ah it’s good old physics again!) which would make
the swing look faster and more powerful.
Once again,
I’m not trying to attack your work, I’m merely pointing out some things you
might want to think about in the future. Also, shadows. Most, if not all of the
other panels that have looked off to me is because of either shadows not
falling the right way or bad action segments. And if you’re interested, I can
tell you of a good short book that has some valuable pointers for drawing comic
book action sequences.
Keep up the
good work,
D
Anon
Oh, for the love of G why did it garble the new lines?!? Thank you !
Anon
Oh, that was even worse… it’s an HTML enabled weblog system… grand. Now I really look like an unprofessional dick.
It is the same feeling I get as when photoshop crashes before I save something.
Abd Al-Azrad
Whoa man, relax. Anyway I tend to offer criticism from time to time, though typically when I do it’s not quite so long. A good post is like a good skirt, short enough to be interesting, but long enough to cover the necessary portions.
Tsukiran Kyomuno
Forget the arm – crush her skull, Kasey! >D
KryptonAngel
Ha ha! She said the Winry line! “What happenned to your arm?!?”
This means that once Kasey is done beating the crap out of Naveed, poor Reona might want to run away from Kasey’s gearhead rage!
Lenvoran
Pretty sure that crashes are literally forged of pure evil. Especially in regards to any art program ever.
You know, I was reading the Artemis Fowl series recently, and it took me a while to realize this, but I was picturing Holly Short as looking just like Reona.
HairlessChewbacca
I started reading your comic yesterday… look where i am now xD
Great job, i like it.
Still, i’m starting to think that the “main character was a bad guy but for x reason he lost his memory and now he’s good” argument tends to be a little overused in webcomics. IDK why.
The other comic i can remember that uses it started on 2004-2005 if i remember correctly, so you were there first anyway :)
Something to remember, @f6ec0245766e47f390f9eeefb3ac93a4:disqus : there used to be a lot of criticism (mostly constructive) before all the old comments had to be left behind and lost when the site moved.
I think the sequence works well as drawn, though of course there is always room for improvement, and I could see your suggestions making Kasey’s actions more dynamic.
Some advice for future “criticisms”, though: the word “horrible” never qualifies as constructive criticism, and tends to taint everything that comes after it. It doesn’t matter how you qualify it – “horrible” is connotatively a negatively judgmental adjective. If you use that word, especially in reference to a well-beloved artist like Calle, expect people to hate you for it.
Well, it’s not just their appearance, they have similar personalities, too. If you haven’t read them, then you should.
CornerPocket
[“I wouldn’t want to be Naveed’s arm right around now.”]
Or her left arm, since that’s the one about to get hammered.
Anon
lol *pulls driver out of car* I’m not stealing this, I need it though *gets in car* really, this isn’t theft. calm down. *adjusts mirror* ONCE AGAIN, this is for the best. There is no stealing here. Just letting you know. *drives away*
Gillsing
I don’t understand why that hammer isn’t rocket-powered.
The_Rippy_One
Because the engine would have taken up to much space, and she liked the durability the force field created better.
The_Rippy_One
Because the engine would have taken up to much space, and she liked the durability the force field created better.
The_Rippy_One
Amen. Favorite lady in this comic.
The_Rippy_One
Amen. Favorite lady in this comic.
The_Rippy_One
I want a to see some artwork with Renoa dressed as Ed now. but who would be al…?
During my last experience with Photoshop, it would only crash if you tried to save something, thus losing you everything.
Every time I see Kasey with the hammer I mentally shout “BAAAAAAANHAMMER”
KryptonAngel
But Al is just too cute to be Grontar, but Grontar could be Major Armstrong!
Armor-wise, Robot would be the closest thing, but he’s too perverted to be innocent angelic Alphonse…
Naveed could easily be Lust, Gunner would make a great Envy, William has the Colonel Mustang haircut, but Io has the flame abilities…
Kasey=Winry, bar none.
WHO WOULD ZAP BE, THOUGH?!?!?!?!? I suppose if you died his hair black, and he turned evil, he could be Greed (as weird as that would be).
I might have to go make a fan art thing with FMA tie-ins now, despite the disturbing mental images… ^_^
Zap would totally be Hoenheim. The mysterious figure who sets into motion the events for the entire series? Yep. That’s Zap and Hoenheim for sure.
Anonymous
What richly-deserved nastiness is about to happen to her right arm – looks more like it’s her left arm that’s about to get smashed.
Grimlock13
She said “I wouldn’t like to be her arm right around now”, not “right arm around now”. It’s like saying “I don’t wan’t to be in his pant right now”. It got nothing to do with right or left.
See you at Wizard World! - 2014-11-05 Chris and I will be at Wizard World Tulsa this weekend (Novemeber 7-9!) at the Cox Business Center in Downtown Tulsa. Come see us if [...]
Volume 3! - 2014-07-22 Hey! If you’ve been waiting to get Volume 3, wait no more!
Vol 3 from Brainstorm Limited on Square Market
TGT Media Interview - 2014-06-28 Sarah from TGT Media asked us some questions recently. Read her piece about Zap! here.
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